Classes

UEscalationGameStateComponent

UActorComponent > UObject

Member Type Offset Share
AuthOnStateChanged FMulticastInlineDelegate 0xb0
AuthOnPostStateChanged FMulticastInlineDelegate 0xc0
AuthOnRoundFinished FMulticastInlineDelegate 0xd0
ClientOnPostStateChanged FMulticastInlineDelegate 0xe0
EscalationCompletionTimeFinal FTimespan 0xf0
CurrentEscalationGameModeTags FGameplayTagContainer 0xf8
ModifiersDataTable UDataTable* 0x118
CurrentState EEscalationGameModeState 0x120
CurrentStateTimer FTimerHandle 0x128
CurrentChallengeLevel int32_t 0x130
CurrentRound int32_t 0x134
StateTimings FEscalationModeStateTiming 0x138
bHasCurrentRoundEncounter bool 0x154
CurrentRoundEncounter FGeneratedEncounter 0x158
LastRoundScore float 0x180
TotalScore float 0x184
bShouldEndGame bool 0x188
CurrentMainContent AGameModeContent* 0x190
LoadedAssets TArray<FPrimaryAssetId> 0x198
LoadedGlobalObjects TArray<UObject*> 0x1a8
LoadedEncounterObjects TArray<UObject*> 0x1b8
CurrentRoundEncounterDefinition FEncounterDefinition 0x1d0
ActiveSeasonId FName 0x258
EscalationModeSpecification FEscalationModeSpecification 0x260
EscalationProgressionTable UDataTable* 0x408
EscalationStartTime FDateTime 0x420