Classes

UDamageNotifyState

UAnimNotifyState > UObject

Member Type Offset Share
WeaponRole EWeaponRole 0x30
PhysicsBodyNames TArray<FName> 0x38
PhysicsBodyNameMap TMap<EWeaponRole, FWeaponPhysicsBodyData> 0x48
DodgeDetectPreDamageWindow float 0x98
LastChancePhysicsBody FName 0x9c
DamageKeys TArray<FName> 0xa8
DamageKeysAfterFirstHitPerTarget TArray<FName> 0xb8
UseCurrentWeapon bool 0xc8
MultipleHitLockoutPerTarget float 0xcc
bExcludedHitActorsForDurationOfMontage bool 0xd0
bUsePreAttackRaycastTest bool 0xd1
PreAttackRayCastTestBoneStart FName 0xd4