Classes

UDamageComponent

UActorComponent > UObject

Member Type Offset Share
ObjectTypes TArray<EObjectTypeQuery> 0xb0
DamageTable UDataTable* 0xc0
DebugDrawSweep bool 0xc8
OnHitDelegate FMulticastInlineDelegate 0xd0
OnHitFromAbilitySystemDelegate FMulticastInlineDelegate 0xe0
bRecordAllBoneTransforms bool 0xf0
MaxStepAngle float 0xf4
bApplyDamageToComponentAndActor bool 0xf8
DefaultEffect UGameplayEffect* 0x100
DefaultPhysicalType EPhysicalType 0x108
DefaultElementalType EArchonElementType 0x109
bUseParentActorsMeshInsteadOfThisActor bool 0x10a