UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UConsole { constexpr auto ConsoleTargetPlayer = 0x38; // ULocalPlayer* constexpr auto DefaultTexture_Black = 0x40; // UTexture2D* constexpr auto DefaultTexture_White = 0x48; // UTexture2D* constexpr auto HistoryBuffer = 0x68; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UConsole { public const byte ConsoleTargetPlayer = 0x38; // ULocalPlayer* public const byte DefaultTexture_Black = 0x40; // UTexture2D* public const byte DefaultTexture_White = 0x48; // UTexture2D* public const byte HistoryBuffer = 0x68; // TArray } } }