USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UCameraShakeSourceComponent { constexpr auto Attenuation = 0x1f8; // ECameraShakeAttenuation constexpr auto InnerAttenuationRadius = 0x1fc; // float constexpr auto OuterAttenuationRadius = 0x200; // float constexpr auto CameraShake = 0x208; // UCameraShakeBase* constexpr auto bAutoStart = 0x210; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UCameraShakeSourceComponent { public const UInt16 Attenuation = 0x1f8; // ECameraShakeAttenuation public const UInt16 InnerAttenuationRadius = 0x1fc; // float public const UInt16 OuterAttenuationRadius = 0x200; // float public const UInt16 CameraShake = 0x208; // UCameraShakeBase* public const UInt16 bAutoStart = 0x210; // bool } } }