UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UBlueprintCore { constexpr auto SkeletonGeneratedClass = 0x28; // UObject* constexpr auto GeneratedClass = 0x30; // UObject* constexpr auto bLegacyNeedToPurgeSkelRefs = 0x38; // bool constexpr auto BlueprintGuid = 0x3c; // FGuid } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UBlueprintCore { public const byte SkeletonGeneratedClass = 0x28; // UObject* public const byte GeneratedClass = 0x30; // UObject* public const byte bLegacyNeedToPurgeSkelRefs = 0x38; // bool public const byte BlueprintGuid = 0x3c; // FGuid } } }