UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UBlackboardComponent { constexpr auto BrainComp = 0xb0; // UBrainComponent* constexpr auto DefaultBlackboardAsset = 0xb8; // UBlackboardData* constexpr auto BlackboardAsset = 0xc0; // UBlackboardData* constexpr auto KeyInstances = 0xe8; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UBlackboardComponent { public const byte BrainComp = 0xb0; // UBrainComponent* public const byte DefaultBlackboardAsset = 0xb8; // UBlackboardData* public const byte BlackboardAsset = 0xc0; // UBlackboardData* public const byte KeyInstances = 0xe8; // TArray } } }