UDataAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UDataAsset > UObject namespace UBehemothArchetypeAsset { constexpr auto ArchetypeFilteringCriteria = 0x30; // FGameplayTagContainer constexpr auto OutputDropItemsTable = 0x50; // UDataTable* constexpr auto Items = 0x60; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UDataAsset > UObject public static class UBehemothArchetypeAsset { public const byte ArchetypeFilteringCriteria = 0x30; // FGameplayTagContainer public const byte OutputDropItemsTable = 0x50; // UDataTable* public const byte Items = 0x60; // TArray } } }