UBTTaskNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTTaskNode > UBTNode > UObject namespace UBTTask_SetTagCooldown { constexpr auto CooldownTag = 0x70; // FGameplayTag constexpr auto bAddToExistingDuration = 0x78; // bool constexpr auto CooldownDuration = 0x7c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UBTTaskNode > UBTNode > UObject public static class UBTTask_SetTagCooldown { public const byte CooldownTag = 0x70; // FGameplayTag public const byte bAddToExistingDuration = 0x78; // bool public const byte CooldownDuration = 0x7c; // float } } }