UBlueprintAsyncActionBase > UObject
namespace Offsets { namespace Classes { // Inheritance: UBlueprintAsyncActionBase > UObject namespace UAsyncActionHandleSaveGame { constexpr auto Completed = 0x30; // FMulticastInlineDelegate constexpr auto SaveGameObject = 0x60; // USaveGame* } } }
public static class Offsets { public static class Classes { // Inheritance: UBlueprintAsyncActionBase > UObject public static class UAsyncActionHandleSaveGame { public const byte Completed = 0x30; // FMulticastInlineDelegate public const byte SaveGameObject = 0x60; // USaveGame* } } }