UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UArchonPostProcessComponent { constexpr auto PriorityStackedEffects = 0xb0; // TArray constexpr auto BlendedEffects = 0xc0; // TArray constexpr auto PostEffectPriorityTable = 0xd0; // UDataTable* constexpr auto ActorAttachedPrimitives = 0xf0; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UArchonPostProcessComponent { public const byte PriorityStackedEffects = 0xb0; // TArray public const byte BlendedEffects = 0xc0; // TArray public const byte PostEffectPriorityTable = 0xd0; // UDataTable* public const byte ActorAttachedPrimitives = 0xf0; // TArray } } }