LDeltaTime_Native |
float |
0x490 |
|
CharacterSpeed_Native |
float |
0x494 |
|
BASE_RUN_SPEED_Player_Native |
float |
0x498 |
|
CapsuleSpeed_Native |
float |
0x49c |
|
TurnRate_Native |
float |
0x4a0 |
|
CharacterHorizontalSpeed_Native |
float |
0x4a4 |
|
SpeedAdditiveBlendWeight_Native |
float |
0x4a8 |
|
ArchonCharacter_Native |
AArchonCharacter* |
0x4b0 |
|
EquippedWeapon_Native |
EWeaponType |
0x4b8 |
|
CurrentWeaponType_Native |
EWeaponType |
0x4b9 |
|
PlayerStateMachineComponent_Native |
UArchonPlayerStateMachineComponent* |
0x4c0 |
|
LastPosition_Native |
FVector |
0x4c8 |
|
PreviousActorRotation_Native |
FRotator |
0x4d4 |
|
bIsWeaponSheathed_Native |
bool |
0x4e0 |
|
LocoLeanDirection_Native |
float |
0x4e4 |
|
SmoothAcceleration_Native |
float |
0x4e8 |
|
PreviousVelocity_Native |
FVector |
0x4ec |
|
DesiredLocomotionState_Native |
EArchonLocomotionState |
0x4f8 |
|
LAdditiveShuffleBlendWeight_Native |
float |
0x4fc |
|
CombatIdleOverride_Native |
UAnimSequence* |
0x500 |
|
CombatLocoOverride_Native |
UBlendSpace* |
0x508 |
|
CombatLocoToIdleOverride_Native |
UAnimSequence* |
0x510 |
|
bEnableCombatIdleOverride_Native |
bool |
0x518 |
|
bEnableCombatLocoOverride_Native |
bool |
0x519 |
|
bEnableCombatLocoToIdleOverride_Native |
bool |
0x51a |
|
LocoLean_TimeConstantValues |
TMap<EArchonLocomotionState, float> |
0x520 |
|
CalcAnimState_SpeedWeight |
TMap<EArchonLocomotionState, float> |
0x570 |
|