Classes

UArchonPlayerAnimInstance

UArchonAnimInstance > UPhxBaseAnimInstance > UAnimInstance > UObject

Member Type Offset Share
LDeltaTime_Native float 0x490
CharacterSpeed_Native float 0x494
BASE_RUN_SPEED_Player_Native float 0x498
CapsuleSpeed_Native float 0x49c
TurnRate_Native float 0x4a0
CharacterHorizontalSpeed_Native float 0x4a4
SpeedAdditiveBlendWeight_Native float 0x4a8
ArchonCharacter_Native AArchonCharacter* 0x4b0
EquippedWeapon_Native EWeaponType 0x4b8
CurrentWeaponType_Native EWeaponType 0x4b9
PlayerStateMachineComponent_Native UArchonPlayerStateMachineComponent* 0x4c0
LastPosition_Native FVector 0x4c8
PreviousActorRotation_Native FRotator 0x4d4
bIsWeaponSheathed_Native bool 0x4e0
LocoLeanDirection_Native float 0x4e4
SmoothAcceleration_Native float 0x4e8
PreviousVelocity_Native FVector 0x4ec
DesiredLocomotionState_Native EArchonLocomotionState 0x4f8
LAdditiveShuffleBlendWeight_Native float 0x4fc
CombatIdleOverride_Native UAnimSequence* 0x500
CombatLocoOverride_Native UBlendSpace* 0x508
CombatLocoToIdleOverride_Native UAnimSequence* 0x510
bEnableCombatIdleOverride_Native bool 0x518
bEnableCombatLocoOverride_Native bool 0x519
bEnableCombatLocoToIdleOverride_Native bool 0x51a
LocoLean_TimeConstantValues TMap<EArchonLocomotionState, float> 0x520
CalcAnimState_SpeedWeight TMap<EArchonLocomotionState, float> 0x570