UDataAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UDataAsset > UObject namespace UArchonLocomotionSet { constexpr auto DodgeMontage = 0x30; // UAnimMontage* constexpr auto SheathedDodgeMontage = 0x38; // UAnimMontage* constexpr auto CombatIdle = 0x40; // UAnimSequence* constexpr auto CombatLoco = 0x48; // UBlendSpace* constexpr auto CombatLocoToIdle = 0x50; // UAnimSequence* } } }
public static class Offsets { public static class Classes { // Inheritance: UDataAsset > UObject public static class UArchonLocomotionSet { public const byte DodgeMontage = 0x30; // UAnimMontage* public const byte SheathedDodgeMontage = 0x38; // UAnimMontage* public const byte CombatIdle = 0x40; // UAnimSequence* public const byte CombatLoco = 0x48; // UBlendSpace* public const byte CombatLocoToIdle = 0x50; // UAnimSequence* } } }