UGameplayEffectUIData > UObject
namespace Offsets { namespace Classes { // Inheritance: UGameplayEffectUIData > UObject namespace UArchonGameplayEffectUIData_Icon { constexpr auto Icon = 0x28; // UObject* constexpr auto bShowInTeammateHUD = 0x30; // bool constexpr auto bStartTimerEmpty = 0x31; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UGameplayEffectUIData > UObject public static class UArchonGameplayEffectUIData_Icon { public const byte Icon = 0x28; // UObject* public const byte bShowInTeammateHUD = 0x30; // bool public const byte bStartTimerEmpty = 0x31; // bool } } }