UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UArchonEquipmentPart { constexpr auto OnTimedCooldownStarted = 0xb8; // FMulticastInlineDelegate constexpr auto EquipmentPartItemId = 0xc8; // FString constexpr auto EquipmentPartCatalogData = 0xd8; // FPlayFabWeaponPartCatalogTableData } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UArchonEquipmentPart { public const byte OnTimedCooldownStarted = 0xb8; // FMulticastInlineDelegate public const byte EquipmentPartItemId = 0xc8; // FString public const byte EquipmentPartCatalogData = 0xd8; // FPlayFabWeaponPartCatalogTableData } } }