UGameplayEffectExecutionCalculation > UGameplayEffectCalculation > UObject
namespace Offsets { namespace Classes { // Inheritance: UGameplayEffectExecutionCalculation > UGameplayEffectCalculation > UObject namespace UArchonDamage { constexpr auto DamageCurve = 0x40; // UCurveFloat* } } }
public static class Offsets { public static class Classes { // Inheritance: UGameplayEffectExecutionCalculation > UGameplayEffectCalculation > UObject public static class UArchonDamage { public const byte DamageCurve = 0x40; // UCurveFloat* } } }