UArchetypeRuleCondition_MonsterPartType > UArchetypeRuleCondition_GamplayTag > UArchetypeRuleCondition_Base > UArchonCondition > UObject
namespace Offsets { namespace Classes { // Inheritance: UArchetypeRuleCondition_MonsterPartType > UArchetypeRuleCondition_GamplayTag > UArchetypeRuleCondition_Base > UArchonCondition > UObject namespace UArchetypeRuleCondition_BreakPartState { constexpr auto BreakPartState = 0x48; // EBreakPartState } } }
public static class Offsets { public static class Classes { // Inheritance: UArchetypeRuleCondition_MonsterPartType > UArchetypeRuleCondition_GamplayTag > UArchetypeRuleCondition_Base > UArchonCondition > UObject public static class UArchetypeRuleCondition_BreakPartState { public const byte BreakPartState = 0x48; // EBreakPartState } } }