UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UAnimSharingInstance { constexpr auto RegisteredActors = 0x28; // TArray constexpr auto StateProcessor = 0x88; // UAnimationSharingStateProcessor* constexpr auto UsedAnimationSequences = 0xc8; // TArray constexpr auto StateEnum = 0xe8; // UEnum* constexpr auto SharingActor = 0xf0; // AActor* } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UAnimSharingInstance { public const byte RegisteredActors = 0x28; // TArray public const byte StateProcessor = 0x88; // UAnimationSharingStateProcessor* public const byte UsedAnimationSequences = 0xc8; // TArray public const byte StateEnum = 0xe8; // UEnum* public const byte SharingActor = 0xf0; // AActor* } } }