UAnimBoneCompressionCodec > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimBoneCompressionCodec > UObject namespace UAnimCompress { constexpr auto bNeedsSkeleton = 0x38; // char : 1 constexpr auto TranslationCompressionFormat = 0x3c; // AnimationCompressionFormat constexpr auto RotationCompressionFormat = 0x3d; // AnimationCompressionFormat constexpr auto ScaleCompressionFormat = 0x3e; // AnimationCompressionFormat } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimBoneCompressionCodec > UObject public static class UAnimCompress { public const byte bNeedsSkeleton = 0x38; // char : 1 public const byte TranslationCompressionFormat = 0x3c; // AnimationCompressionFormat public const byte RotationCompressionFormat = 0x3d; // AnimationCompressionFormat public const byte ScaleCompressionFormat = 0x3e; // AnimationCompressionFormat } } }