UBlueprint > UBlueprintCore > UObject
namespace Offsets { namespace Classes { // Inheritance: UBlueprint > UBlueprintCore > UObject namespace UAnimBlueprint { constexpr auto TargetSkeleton = 0xa8; // USkeleton* constexpr auto Groups = 0xb0; // TArray constexpr auto bUseMultiThreadedAnimationUpdate = 0xc0; // bool constexpr auto bWarnAboutBlueprintUsage = 0xc1; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UBlueprint > UBlueprintCore > UObject public static class UAnimBlueprint { public const byte TargetSkeleton = 0xa8; // USkeleton* public const byte Groups = 0xb0; // TArray public const byte bUseMultiThreadedAnimationUpdate = 0xc0; // bool public const byte bWarnAboutBlueprintUsage = 0xc1; // bool } } }