USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAkRTPCProximityComponent { constexpr auto RTPCName = 0x1f8; // FString constexpr auto TriggerDistance = 0x208; // float constexpr auto InterpolationTimeMs = 0x20c; // int32_t constexpr auto LastValue = 0x210; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAkRTPCProximityComponent { public const UInt16 RTPCName = 0x1f8; // FString public const UInt16 TriggerDistance = 0x208; // float public const UInt16 InterpolationTimeMs = 0x20c; // int32_t public const UInt16 LastValue = 0x210; // float } } }