USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAkProximityComponent { constexpr auto OnProximityChange = 0x208; // FMulticastInlineDelegate constexpr auto TargetPosition = 0x218; // FVector constexpr auto TriggerDistance = 0x224; // float constexpr auto LastDistance = 0x228; // float constexpr auto LocationSource = 0x22c; // ELocationSource constexpr auto RangeStatus = 0x22d; // ERangeStatus } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAkProximityComponent { public const UInt16 OnProximityChange = 0x208; // FMulticastInlineDelegate public const UInt16 TargetPosition = 0x218; // FVector public const UInt16 TriggerDistance = 0x224; // float public const UInt16 LastDistance = 0x228; // float public const UInt16 LocationSource = 0x22c; // ELocationSource public const UInt16 RangeStatus = 0x22d; // ERangeStatus } } }