USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAkComponent { constexpr auto AkAudioEvent = 0x220; // UAkAudioEventBase* constexpr auto Settings = 0x228; // FAkAudioSettings constexpr auto AutoPlay = 0x234; // char : 1 constexpr auto DeferredAutoPlayAllowed = 0x234; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAkComponent { public const UInt16 AkAudioEvent = 0x220; // UAkAudioEventBase* public const UInt16 Settings = 0x228; // FAkAudioSettings public const UInt16 AutoPlay = 0x234; // char : 1 public const UInt16 DeferredAutoPlayAllowed = 0x234; // char : 1 } } }