UAkAudioEventBase > UObject
namespace Offsets { namespace Classes { // Inheritance: UAkAudioEventBase > UObject namespace UAkAudioEvent { constexpr auto RequiredBank = 0x38; // UAkAudioBank* constexpr auto MaxAttenuationRadius = 0x40; // float constexpr auto MinimumDuration = 0x44; // float constexpr auto MaximumDuration = 0x48; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UAkAudioEventBase > UObject public static class UAkAudioEvent { public const byte RequiredBank = 0x38; // UAkAudioBank* public const byte MaxAttenuationRadius = 0x40; // float public const byte MinimumDuration = 0x44; // float public const byte MaximumDuration = 0x48; // float } } }