USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAccumulationComponent { constexpr auto AccumulationRenderTarget = 0x1f8; // UTextureRenderTarget2D* } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAccumulationComponent { public const UInt16 AccumulationRenderTarget = 0x1f8; // UTextureRenderTarget2D* } } }