UAbilityTask > UGameplayTask > UObject
namespace Offsets { namespace Classes { // Inheritance: UAbilityTask > UGameplayTask > UObject namespace UAbilityTask_StartAbilityState { constexpr auto OnStateEnded = 0x80; // FMulticastInlineDelegate constexpr auto OnStateInterrupted = 0x90; // FMulticastInlineDelegate } } }
public static class Offsets { public static class Classes { // Inheritance: UAbilityTask > UGameplayTask > UObject public static class UAbilityTask_StartAbilityState { public const byte OnStateEnded = 0x80; // FMulticastInlineDelegate public const byte OnStateInterrupted = 0x90; // FMulticastInlineDelegate } } }