AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace Asword_rework_ignite_bp_C { constexpr auto UberGraphFrame = 0x220; // FPointerToUberGraphFrame constexpr auto DefaultSceneRoot = 0x228; // USceneComponent* constexpr auto ArchonWeapon = 0x230; // AArchonWeapon* constexpr auto SpawnParticle = 0x238; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class Asword_rework_ignite_bp_C { public const UInt16 UberGraphFrame = 0x220; // FPointerToUberGraphFrame public const UInt16 DefaultSceneRoot = 0x228; // USceneComponent* public const UInt16 ArchonWeapon = 0x230; // AArchonWeapon* public const UInt16 SpawnParticle = 0x238; // bool } } }