Abase_debuff_C > Abase_buff_C > AArchonBuff > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: Abase_debuff_C > Abase_buff_C > AArchonBuff > AActor > UObject namespace Astatus_effect_frozen_debuff_C { constexpr auto UberGraphFrame = 0x610; // FPointerToUberGraphFrame constexpr auto InputDuration = 0x618; // float constexpr auto SpawnedIceBlock = 0x620; // Aplayer_frozen_iceblock_bp_C* constexpr auto InputAbility = 0x628; // Ustatus_effect_base_ab_C* constexpr auto PlayerFrozenAnim = 0x630; // UAnimMontage* } } }
public static class Offsets { public static class Classes { // Inheritance: Abase_debuff_C > Abase_buff_C > AArchonBuff > AActor > UObject public static class Astatus_effect_frozen_debuff_C { public const UInt16 UberGraphFrame = 0x610; // FPointerToUberGraphFrame public const UInt16 InputDuration = 0x618; // float public const UInt16 SpawnedIceBlock = 0x620; // Aplayer_frozen_iceblock_bp_C* public const UInt16 InputAbility = 0x628; // Ustatus_effect_base_ab_C* public const UInt16 PlayerFrozenAnim = 0x630; // UAnimMontage* } } }