Classes

Ashock_rod_actor_C

Abase_gameobject_bp_C > AAbilityActor > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x338
Ak UAkComponent* 0x340
p_shockmane_quill_summon UParticleSystemComponent* 0x348
ParticleSystem UParticleSystemComponent* 0x350
Capsule UCapsuleComponent* 0x358
ArchonAbilitySystem UArchonAbilitySystemComponent* 0x360
BeamAttachPoint USceneComponent* 0x368
Cylinder UStaticMeshComponent* 0x370
ConnectedRods TArray<Ashock_rod_actor_C*> 0x378
DirtyRods bool 0x388
TempRods TArray<Ashock_rod_actor_C*> 0x390
CollisionBoxes TArray<Fshockrod_collision_pair> 0x3a0
BeamWidth float 0x3b0
BeamHeight float 0x3b4
LocalDist float 0x3b8
EffectsOnBeam TArray<Feffect_magitudes_struct> 0x3c0
BeamRodPairs TArray<Fshockrod_vfx_pair> 0x3d0
VFXPointsOnBeam TArray<UParticleSystemComponent*> 0x3e0
DrawDebug bool 0x3f0
bAlwaysApplyAtmosphereChanges bool 0x3f1