Classes

Aplayer_state_bp_C

AArchonPlayerState > APlayerState > AInfo > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x6c0
player_state_telemetry_component Uplayer_state_telemetry_component_C* 0x6c8
ArchonInventory UArchonInventoryComponent* 0x6d0
DefaultSceneRoot USceneComponent* 0x6d8
Player Color FLinearColor 0x6e0
PlayerPawn APawn* 0x6f0
Current Health float 0x6f8
Player Inventory TArray<FStruct_PlayerInventoryEntry> 0x700
Talking State Change Dispatcher FMulticastInlineDelegate 0x710
Is Talking bool 0x720
ReadyForMission bool 0x721
InCity bool 0x722
ReviveTokenCount int32_t 0x724
Is Primary Color bool 0x728
CurrentlySelectedSlot int32_t 0x72c
Selected Quickslot Changed Dispatcher FMulticastInlineDelegate 0x730
DamageTaken float 0x740
DamageGiven float 0x744
WeaponPower float 0x748
TimesPlayerWasRevived int32_t 0x74c
BleedoutCount int32_t 0x750
StaggerCount int32_t 0x754
IsAutoPlayer bool 0x758
IsServerReadyToStart bool 0x759
NumRevivesPerformed int32_t 0x75c
TrackingDamageGiven bool 0x760
PartBreakCount int32_t 0x764
InterruptCount int32_t 0x768
EndOfGameRanking float 0x76c
InAirship bool 0x770
PlayerEndOfMatchLootRolls TArray<Flootroll_info> 0x778
LootRollsForRemainingStims int32_t 0x788
L_HuntPassData FHuntPassSeasonDataTable 0x790
PlayerInjuryCount int32_t 0xa08
PlayerEndOfMatchLootRollsResetState TArray<Flootroll_info> 0xa10