UberGraphFrame |
FPointerToUberGraphFrame |
0xa70 |
|
store_pedestal_01 |
UStaticMeshComponent* |
0xa78 |
|
SpotLight_key |
USpotLightComponent* |
0xa80 |
|
SphereBacker_inv |
UStaticMeshComponent* |
0xa88 |
|
SpotLight_rim |
USpotLightComponent* |
0xa90 |
|
airship_scene_UI_01_bp |
UChildActorComponent* |
0xa98 |
|
Scene |
USceneComponent* |
0xaa0 |
|
PanelWidget |
UWidgetComponent* |
0xaa8 |
|
PrestigeFlareLocation |
USceneComponent* |
0xab0 |
|
MotesParticles |
UParticleSystemComponent* |
0xab8 |
|
Pedestal |
UStaticMeshComponent* |
0xac0 |
|
StyleKitFlareLocation |
USceneComponent* |
0xac8 |
|
StoreFlareLocation |
USceneComponent* |
0xad0 |
|
vfx_bpc |
Uvfx_bpc_C* |
0xad8 |
|
DisplayItemsCenter |
USceneComponent* |
0xae0 |
|
CameraCrafting |
UCameraComponent* |
0xae8 |
|
PlayerBase_Sigil |
UStaticMeshComponent* |
0xaf0 |
|
Arrow |
UArrowComponent* |
0xaf8 |
|
PointLight_blue_rim_cc |
UPointLightComponent* |
0xb00 |
|
DirectionalLight |
UDirectionalLightComponent* |
0xb08 |
|
PointLight_back_rim_cc |
UPointLightComponent* |
0xb10 |
|
PointLight_front_fill |
UPointLightComponent* |
0xb18 |
|
PointLight_right_shoulder |
UPointLightComponent* |
0xb20 |
|
PointLight_not_used |
UPointLightComponent* |
0xb28 |
|
base_vfx |
UParticleSystemComponent* |
0xb30 |
|
floor |
UStaticMeshComponent* |
0xb38 |
|
SphereBacker |
UStaticMeshComponent* |
0xb40 |
|
FlareLocation |
USceneComponent* |
0xb48 |
|
CameraPaperDoll |
UCameraComponent* |
0xb50 |
|
Presentation_Camera_Transition_FieldOfViewLerp_CFF44B9E4A36EA48780CC3BFD735CC75 |
float |
0xb58 |
|
Presentation_Camera_Transition_TransformLerp_CFF44B9E4A36EA48780CC3BFD735CC75 |
float |
0xb5c |
|
Presentation_Camera_Transition__Direction_CFF44B9E4A36EA48780CC3BFD735CC75 |
ETimelineDirection |
0xb60 |
|
Presentation Camera Transition |
UTimelineComponent* |
0xb68 |
|
DynamicPlayerMaterials |
TArray<UMaterialInstanceDynamic*> |
0xb70 |
|
DynamicHelmMaterials |
TArray<UMaterialInstanceDynamic*> |
0xb80 |
|
DynamicChestMaterials |
TArray<UMaterialInstanceDynamic*> |
0xb90 |
|
DynamicArmsMaterials |
TArray<UMaterialInstanceDynamic*> |
0xba0 |
|
DynamicLegsMaterials |
TArray<UMaterialInstanceDynamic*> |
0xbb0 |
|
HairAsset |
TSoftObjectPtr<USkeletalMesh> |
0xbc0 |
|
BeardAsset |
TSoftObjectPtr<USkeletalMesh> |
0xbe8 |
|
EquippingVisibilityBlocker |
TMap<EArmorType, FPhxGameplayPropertyOverrideHandle> |
0xc10 |
|
screen_context |
bool |
0xc60 |
|
InitalMeshLocation |
FVector |
0xc64 |
|
VCorrection |
FVector |
0xc70 |
|
VOffset |
FVector |
0xc7c |
|
RCorrection |
FRotator |
0xc88 |
|
ROffset |
FRotator |
0xc94 |
|
bEditOffset |
bool |
0xca0 |
|
VPlacement |
FVector |
0xca4 |
|
CraftingFOV |
TMap<EEquipmentVendorType, float> |
0xcb0 |
|
CraftingFOVDefault |
float |
0xd00 |
|
CraftingWeaponPartsTranslation |
FVector |
0xd04 |
|
CraftingWeaponPartsRotation |
FRotator |
0xd10 |
|
WeaponSheathed |
bool |
0xd1c |
|
DelayedItemHandle |
FTimerHandle |
0xd20 |
|
DelayedItemId |
FString |
0xd28 |
|
DelayedEntitlement |
TArray<FString> |
0xd38 |
|
EntitlementTimerHandles |
TArray<FTimerHandle> |
0xd48 |
|
bHasHiddenHair |
bool |
0xd58 |
|
bIsCharacterCreationLevel |
bool |
0xd59 |
|
VendorDepthOfField_new |
float |
0xd5c |
|
SkinMaterial |
UMaterialInstanceDynamic* |
0xd60 |
|
CraftingCam_Method |
EBloomMethod |
0xd68 |
|
CraftingCam_Intensity |
float |
0xd6c |
|
CraftingCam_Threshold |
float |
0xd70 |
|
CraftingCam_ShutterSpeed |
float |
0xd74 |
|
CraftingCam_ISO |
float |
0xd78 |
|
CraftingCam_Aperture |
float |
0xd7c |
|
CraftingCam_MaxAperture |
float |
0xd80 |
|
CraftingCam_DiaphragmBlades |
int32_t |
0xd84 |
|
CraftingCam_FocalDistance |
float |
0xd88 |
|
CraftingCam_DepthBlurKM |
float |
0xd8c |
|
CraftingCam_DepthBlurRadius |
float |
0xd90 |
|
CurrentHairBaseColor |
FVector |
0xd94 |
|
override_data |
TArray<FAppearanceStringData> |
0xda0 |
|
icon_hairstyle |
FString |
0xdb0 |
|
icon_beard |
FString |
0xdc0 |
|
icon_facepaint |
FString |
0xdd0 |
|
icon_makeup |
FString |
0xde0 |
|
data_override |
bool |
0xdf0 |
|
appearance_string_data |
TArray<FAppearanceStringData> |
0xdf8 |
|
override_body_type |
ECharacterBodyType |
0xe08 |
|
HairAppearanceMeshAsset |
FAppearanceMeshAsset |
0xe10 |
|