Classes

Apaperdoll_bp_C

APaperDoll > ASkeletalMeshActor > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0xa70
store_pedestal_01 UStaticMeshComponent* 0xa78
SpotLight_key USpotLightComponent* 0xa80
SphereBacker_inv UStaticMeshComponent* 0xa88
SpotLight_rim USpotLightComponent* 0xa90
airship_scene_UI_01_bp UChildActorComponent* 0xa98
Scene USceneComponent* 0xaa0
PanelWidget UWidgetComponent* 0xaa8
PrestigeFlareLocation USceneComponent* 0xab0
MotesParticles UParticleSystemComponent* 0xab8
Pedestal UStaticMeshComponent* 0xac0
StyleKitFlareLocation USceneComponent* 0xac8
StoreFlareLocation USceneComponent* 0xad0
vfx_bpc Uvfx_bpc_C* 0xad8
DisplayItemsCenter USceneComponent* 0xae0
CameraCrafting UCameraComponent* 0xae8
PlayerBase_Sigil UStaticMeshComponent* 0xaf0
Arrow UArrowComponent* 0xaf8
PointLight_blue_rim_cc UPointLightComponent* 0xb00
DirectionalLight UDirectionalLightComponent* 0xb08
PointLight_back_rim_cc UPointLightComponent* 0xb10
PointLight_front_fill UPointLightComponent* 0xb18
PointLight_right_shoulder UPointLightComponent* 0xb20
PointLight_not_used UPointLightComponent* 0xb28
base_vfx UParticleSystemComponent* 0xb30
floor UStaticMeshComponent* 0xb38
SphereBacker UStaticMeshComponent* 0xb40
FlareLocation USceneComponent* 0xb48
CameraPaperDoll UCameraComponent* 0xb50
Presentation_Camera_Transition_FieldOfViewLerp_CFF44B9E4A36EA48780CC3BFD735CC75 float 0xb58
Presentation_Camera_Transition_TransformLerp_CFF44B9E4A36EA48780CC3BFD735CC75 float 0xb5c
Presentation_Camera_Transition__Direction_CFF44B9E4A36EA48780CC3BFD735CC75 ETimelineDirection 0xb60
Presentation Camera Transition UTimelineComponent* 0xb68
DynamicPlayerMaterials TArray<UMaterialInstanceDynamic*> 0xb70
DynamicHelmMaterials TArray<UMaterialInstanceDynamic*> 0xb80
DynamicChestMaterials TArray<UMaterialInstanceDynamic*> 0xb90
DynamicArmsMaterials TArray<UMaterialInstanceDynamic*> 0xba0
DynamicLegsMaterials TArray<UMaterialInstanceDynamic*> 0xbb0
HairAsset TSoftObjectPtr<USkeletalMesh> 0xbc0
BeardAsset TSoftObjectPtr<USkeletalMesh> 0xbe8
EquippingVisibilityBlocker TMap<EArmorType, FPhxGameplayPropertyOverrideHandle> 0xc10
screen_context bool 0xc60
InitalMeshLocation FVector 0xc64
VCorrection FVector 0xc70
VOffset FVector 0xc7c
RCorrection FRotator 0xc88
ROffset FRotator 0xc94
bEditOffset bool 0xca0
VPlacement FVector 0xca4
CraftingFOV TMap<EEquipmentVendorType, float> 0xcb0
CraftingFOVDefault float 0xd00
CraftingWeaponPartsTranslation FVector 0xd04
CraftingWeaponPartsRotation FRotator 0xd10
WeaponSheathed bool 0xd1c
DelayedItemHandle FTimerHandle 0xd20
DelayedItemId FString 0xd28
DelayedEntitlement TArray<FString> 0xd38
EntitlementTimerHandles TArray<FTimerHandle> 0xd48
bHasHiddenHair bool 0xd58
bIsCharacterCreationLevel bool 0xd59
VendorDepthOfField_new float 0xd5c
SkinMaterial UMaterialInstanceDynamic* 0xd60
CraftingCam_Method EBloomMethod 0xd68
CraftingCam_Intensity float 0xd6c
CraftingCam_Threshold float 0xd70
CraftingCam_ShutterSpeed float 0xd74
CraftingCam_ISO float 0xd78
CraftingCam_Aperture float 0xd7c
CraftingCam_MaxAperture float 0xd80
CraftingCam_DiaphragmBlades int32_t 0xd84
CraftingCam_FocalDistance float 0xd88
CraftingCam_DepthBlurKM float 0xd8c
CraftingCam_DepthBlurRadius float 0xd90
CurrentHairBaseColor FVector 0xd94
override_data TArray<FAppearanceStringData> 0xda0
icon_hairstyle FString 0xdb0
icon_beard FString 0xdc0
icon_facepaint FString 0xdd0
icon_makeup FString 0xde0
data_override bool 0xdf0
appearance_string_data TArray<FAppearanceStringData> 0xdf8
override_body_type ECharacterBodyType 0xe08
HairAppearanceMeshAsset FAppearanceMeshAsset 0xe10