Classes

Agatherable_driveby_base_bp_C

AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x220
Collectable_Particle UParticleSystemComponent* 0x228
SoundComponent UAkComponent* 0x230
HighlightUIWidget UWidgetComponent* 0x238
Scene USceneComponent* 0x240
StaticMesh UStaticMeshComponent* 0x248
Sphere USphereComponent* 0x250
Disallowed Actors TArray<AActor*> 0x258
DynamicDebugMaterial UMaterialInstanceDynamic* 0x268
Item ID FString 0x270
Gathered_Particle UParticleSystem* 0x280
Expired_Particle UParticleSystem* 0x288
DestroyOnPickup bool 0x290
DestroyDelay float 0x294
HasBeenGathered bool 0x298
DestroyedParticlesVisibleToOthers bool 0x299
AbilitiesToGiveOnPickup TArray<UGameplayAbility*> 0x2a0
Gathered Sound UAkAudioEventBase* 0x2b0
Persistant Sound Start UAkAudioEventBase* 0x2b8
Persistant Sound Stop UAkAudioEventBase* 0x2c0
GatheredSoundPlayer UAkAudioEventBase* 0x2c8
ExpireSound UAkAudioEventBase* 0x2d0
IsBeingDestroyed bool 0x2d8
RateLimit float 0x2dc
LastUpdate float 0x2e0
PlayerActor APawn* 0x2e8
BuffsToGrantOnPickup TArray<TSoftClassPtr<UObject>> 0x2f0
TagRequirementsToCollect FGameplayTagQuery 0x300
RespawnsForPlayerPickingUp bool 0x348
Other Actor AActor* 0x350
ReallowActors TArray<AActor*> 0x358
RespawnTime float 0x368