Classes

Aeb_ground_persistent_attack_bp_C

AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x220
sword_rework_aoe_aura_p UParticleSystemComponent* 0x228
sword_rework_aoe_element_p UParticleSystemComponent* 0x230
sword_rework_aoe_destroyed_p UParticleSystemComponent* 0x238
sword_rework_aoe_p UParticleSystemComponent* 0x240
Scene USceneComponent* 0x248
Relic UStaticMeshComponent* 0x250
SpawnedLoopingParticle_1 UParticleSystemComponent* 0x258
AOE Aeb_ground_persistent_aoe_C* 0x260
Empowered bool 0x268
DamageBurstFX UParticleSystem* 0x270
DecalMat UMaterialInterface* 0x278
DecalMat_Inst UMaterialInterface* 0x280
SpawnDecal UDecalComponent* 0x288
ParticleAura UParticleSystemComponent* 0x290
IsLocalPlayerAudioEnabled bool 0x298
StartAudio UAkAudioEventBase* 0x2a0
PersistentAudio UAkAudioEventBase* 0x2a8
StartAudioComponent UAkComponent* 0x2b0
PersistentAudioComponent UAkComponent* 0x2b8
Persistent AK Start TArray<FStruct_ElementToAKEvent> 0x2c0
AoeClass Aeb_ground_persistent_aoe_C* 0x2d0
TimeToDamage float 0x2d8
DamageOnStart bool 0x2dc
NewVar_1 UParticleSystemComponent* 0x2e0
BurstAKEvent TArray<FStruct_ElementToAKEvent> 0x2e8
ElementToParticle TMap<EArchonElementType, UParticleSystem*> 0x2f8