UberGraphFrame |
FPointerToUberGraphFrame |
0x220 |
|
sword_rework_aoe_aura_p |
UParticleSystemComponent* |
0x228 |
|
sword_rework_aoe_element_p |
UParticleSystemComponent* |
0x230 |
|
sword_rework_aoe_destroyed_p |
UParticleSystemComponent* |
0x238 |
|
sword_rework_aoe_p |
UParticleSystemComponent* |
0x240 |
|
Scene |
USceneComponent* |
0x248 |
|
Relic |
UStaticMeshComponent* |
0x250 |
|
SpawnedLoopingParticle_1 |
UParticleSystemComponent* |
0x258 |
|
AOE |
Aeb_ground_persistent_aoe_C* |
0x260 |
|
Empowered |
bool |
0x268 |
|
DamageBurstFX |
UParticleSystem* |
0x270 |
|
DecalMat |
UMaterialInterface* |
0x278 |
|
DecalMat_Inst |
UMaterialInterface* |
0x280 |
|
SpawnDecal |
UDecalComponent* |
0x288 |
|
ParticleAura |
UParticleSystemComponent* |
0x290 |
|
IsLocalPlayerAudioEnabled |
bool |
0x298 |
|
StartAudio |
UAkAudioEventBase* |
0x2a0 |
|
PersistentAudio |
UAkAudioEventBase* |
0x2a8 |
|
StartAudioComponent |
UAkComponent* |
0x2b0 |
|
PersistentAudioComponent |
UAkComponent* |
0x2b8 |
|
Persistent AK Start |
TArray<FStruct_ElementToAKEvent> |
0x2c0 |
|
AoeClass |
Aeb_ground_persistent_aoe_C* |
0x2d0 |
|
TimeToDamage |
float |
0x2d8 |
|
DamageOnStart |
bool |
0x2dc |
|
NewVar_1 |
UParticleSystemComponent* |
0x2e0 |
|
BurstAKEvent |
TArray<FStruct_ElementToAKEvent> |
0x2e8 |
|
ElementToParticle |
TMap<EArchonElementType, UParticleSystem*> |
0x2f8 |
|