Member | Type | Offset | Share |
---|---|---|---|
UberGraphFrame | FPointerToUberGraphFrame | 0x610 | |
TimeRemaining | float | 0x618 | |
VFX_1 | UParticleSystemComponent* | 0x620 | |
MinVFXSize | FVector | 0x628 | |
MaxVFXSize | FVector | 0x634 | |
AKStopEvent | UAkAudioEventBase* | 0x640 | |
AKStartEvent | UAkAudioEventBase* | 0x648 | |
DotTimer | float | 0x650 | |
BaseDamageAmount | float | 0x654 | |
PhysicalDamageAmount | float | 0x658 | |
FlameDamageAmount | float | 0x65c | |
FrostDamageAmount | float | 0x660 | |
ShockDamageAmount | float | 0x664 | |
UmbralDamageAmount | float | 0x668 | |
RadiantDamageAmount | float | 0x66c | |
RawElementalDamageAmount | float | 0x670 | |
TerraDamageAmount | float | 0x674 | |
SpawnedVFX | UParticleSystem* | 0x678 | |
ActiveGameplayEffect | FActiveGameplayEffectHandle | 0x680 | |
AppliedGameplayEffect | UGameplayEffect* | 0x688 | |
VFXAttachPoint_1 | FName | 0x690 | |
OwnerCombatTextComponent | Ufloating_combat_text_bpc_C* | 0x698 | |
ApplyBlazeMaterial | bool | 0x6a0 | |
ExtraDamageTags | TArray<FGameplayTag> | 0x6a8 | |
Damage Type Override | EPhysicalType | 0x6b8 |