Classes

Adot_base_debuff_C

Abase_debuff_C > Abase_buff_C > AArchonBuff > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x610
TimeRemaining float 0x618
VFX_1 UParticleSystemComponent* 0x620
MinVFXSize FVector 0x628
MaxVFXSize FVector 0x634
AKStopEvent UAkAudioEventBase* 0x640
AKStartEvent UAkAudioEventBase* 0x648
DotTimer float 0x650
BaseDamageAmount float 0x654
PhysicalDamageAmount float 0x658
FlameDamageAmount float 0x65c
FrostDamageAmount float 0x660
ShockDamageAmount float 0x664
UmbralDamageAmount float 0x668
RadiantDamageAmount float 0x66c
RawElementalDamageAmount float 0x670
TerraDamageAmount float 0x674
SpawnedVFX UParticleSystem* 0x678
ActiveGameplayEffect FActiveGameplayEffectHandle 0x680
AppliedGameplayEffect UGameplayEffect* 0x688
VFXAttachPoint_1 FName 0x690
OwnerCombatTextComponent Ufloating_combat_text_bpc_C* 0x698
ApplyBlazeMaterial bool 0x6a0
ExtraDamageTags TArray<FGameplayTag> 0x6a8
Damage Type Override EPhysicalType 0x6b8