Abase_buff_C > AArchonBuff > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: Abase_buff_C > AArchonBuff > AActor > UObject namespace Abehemoth_terra_debuff_player_buff_C { constexpr auto UberGraphFrame = 0x610; // FPointerToUberGraphFrame constexpr auto HealRadius = 0x618; // float constexpr auto LifestealPercent = 0x61c; // float constexpr auto SpecialActive = 0x620; // bool constexpr auto Debug = 0x621; // bool constexpr auto CooldownReady = 0x622; // bool constexpr auto Cooldown = 0x624; // float } } }
public static class Offsets { public static class Classes { // Inheritance: Abase_buff_C > AArchonBuff > AActor > UObject public static class Abehemoth_terra_debuff_player_buff_C { public const UInt16 UberGraphFrame = 0x610; // FPointerToUberGraphFrame public const UInt16 HealRadius = 0x618; // float public const UInt16 LifestealPercent = 0x61c; // float public const UInt16 SpecialActive = 0x620; // bool public const UInt16 Debug = 0x621; // bool public const UInt16 CooldownReady = 0x622; // bool public const UInt16 Cooldown = 0x624; // float } } }