AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace Abehemoth_cinematic_intro_marker_C { constexpr auto Sphere = 0x220; // UStaticMeshComponent* constexpr auto DefaultSceneRoot = 0x228; // USceneComponent* constexpr auto TriggerRadius = 0x230; // float constexpr auto WitnessRadius = 0x234; // float } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class Abehemoth_cinematic_intro_marker_C { public const UInt16 Sphere = 0x220; // UStaticMeshComponent* public const UInt16 DefaultSceneRoot = 0x228; // USceneComponent* public const UInt16 TriggerRadius = 0x230; // float public const UInt16 WitnessRadius = 0x234; // float } } }