UberGraphFrame |
FPointerToUberGraphFrame |
0x500 |
|
AMCapsule |
UStaticMeshComponent* |
0x508 |
|
AttachedMesh |
USkeletalMeshComponent* |
0x510 |
|
part |
USkeletalMeshComponent* |
0x518 |
|
DefaultSceneRoot |
USceneComponent* |
0x520 |
|
Dynamic Instance Materials |
TArray<UMaterialInstanceDynamic*> |
0x528 |
|
Debug Tint |
bool |
0x538 |
|
Tint Colors |
TArray<FLinearColor> |
0x540 |
|
Debug Color |
char |
0x550 |
|
AudioCharacterArmourMap |
TMap<TSoftObjectPtr<UAkAudioBank>, FName> |
0x558 |
|
Armour_Soundbank |
TSoftObjectPtr<UAkAudioBank> |
0x5a8 |
|
Local_Armour_Soundbank |
UAkAudioBank* |
0x5d0 |
|
Local Armour Skeletal Mesh |
TSoftObjectPtr<USkeletalMesh> |
0x5d8 |
|
L_CutMask |
UTexture2D* |
0x600 |
|
hasMorphTargets |
bool |
0x608 |
|
HasAssetLoaded |
bool |
0x609 |
|
TierData |
TArray<Ftier_armour_data> |
0x610 |
|
HasHeavySkirt |
bool |
0x620 |
|
HasLightSkirt |
bool |
0x621 |
|
HasTabard |
bool |
0x622 |
|
LocalTransmog |
TSoftObjectPtr<USkeletalMesh> |
0x628 |
|
CutMask |
TSoftObjectPtr<UTexture2D> |
0x650 |
|
LSkeletalMeshReference |
USkeletalMesh* |
0x678 |
|
Armour Hiding Properties |
Farmour_hiding_properties |
0x680 |
|
HasShoulderPads |
bool |
0x828 |
|
CustomFunction |
UArchonCustomFunction* |
0x830 |
|
CachedConstructedCustomFunction |
UArchonCustomFunction* |
0x838 |
|
LCustomFunction |
UArchonCustomFunction* |
0x840 |
|
LMaterialInstance |
UMaterialInstanceDynamic* |
0x848 |
|
OwnershipTestTimer |
FTimerHandle |
0x850 |
|
ArmourMaterialsOverride |
TArray<TSoftObjectPtr<UMaterialInstanceConstant>> |
0x858 |
|
LArmourHidingProperties |
Farmour_hiding_properties |
0x868 |
|
LArmourHidingMap |
TMap<EArmorType, EArmorType> |
0xa10 |
|
CachedAppearanceData |
FArchonAppearanceData |
0xa60 |
|
CachedBodyType |
ECharacterBodyType |
0xaa0 |
|
LArmourHidingMaterialsToWorkOn |
TArray<UMaterialInstanceDynamic*> |
0xaa8 |
|
LTattooMaterials |
TArray<UMaterialInstanceDynamic*> |
0xab8 |
|
LArmourHidingDriven |
Aarmour_part_base_bp_C* |
0xac8 |
|
LArmourHidingDriver |
Aarmour_part_base_bp_C* |
0xad0 |
|
LSkinHidingMap |
TMap<EArmorType, EArmorType> |
0xad8 |
|
LCachedArmsCutmask |
UTexture2D* |
0xb28 |
|
TattooDiffuse |
TSoftObjectPtr<UTexture2D> |
0xb30 |
|
TattooNormalMap |
TSoftObjectPtr<UTexture2D> |
0xb58 |
|
TattooEmissiveIntensity |
float |
0xb80 |
|
LShrinkHeightLeftArm |
float |
0xb84 |
|
LShrinkDepthLeftArm |
float |
0xb88 |
|
LShrinkDepthRightArm |
float |
0xb8c |
|
LShrinkHeightRightArm |
float |
0xb90 |
|
LShrinkDepthLeftLeg |
float |
0xb94 |
|
LShrinkHeightLeftLeg |
float |
0xb98 |
|
LShrinkDepthRightLeg |
float |
0xb9c |
|
LShrinkHeightRightLeg |
float |
0xba0 |
|
LShrinkDepthWaist |
float |
0xba4 |
|
LShrinkHeightWaist |
float |
0xba8 |
|
LArmHidingLeft |
float |
0xbac |
|
LArmHidingRight |
float |
0xbb0 |
|
LLegHidingLeft |
float |
0xbb4 |
|
LLegHidingRight |
float |
0xbb8 |
|
LLegShrinkingHeightLeft |
float |
0xbbc |
|
LLegShrinkingHeightRight |
float |
0xbc0 |
|
LLegShrinkDepthLeft |
float |
0xbc4 |
|
LLegShrinkDepthRight |
float |
0xbc8 |
|
LDriverDisplayName |
FName |
0xbcc |
|
LDrivenDisplayName |
FName |
0xbd4 |
|
LArmsHidingTableData |
Fah_arms_settings_struct |
0xbe0 |
|
LLegsHidingTableData |
Fah_arms_settings_struct |
0xd20 |
|
LArmsBodyTypeTableData |
TArray<Fah_arms_body_types_struct> |
0xe60 |
|
LHelmBodyTypeTableData |
TArray<Fah_helm_body_types_struct> |
0xe70 |
|
LLegsBodyTypeTableData |
TArray<Fah_legs_body_types_struct> |
0xe80 |
|
LArmsTestTableData |
FChestSleeveShrinkSettings |
0xe90 |
|
LArmsChestSettings |
TArray<Fah_arms_chest_settings_struct> |
0xf30 |
|
OwnerVfxBpc |
Uvfx_bpc_C* |
0xf40 |
|
AttachedMeshes |
TMap<ECharacterBodyType, TSoftObjectPtr<USkeletalMesh>> |
0xf48 |
|
MeshAttachmentSocket |
FName |
0xf98 |
|
LAttachedArmourMesh |
TSoftObjectPtr<USkeletalMesh> |
0xfa0 |
|
LAttachedArmourMeshCapsule |
TSoftObjectPtr<UStaticMesh> |
0xfc8 |
|
IsTransmog |
bool |
0xff0 |
|
LHatMesh |
TSoftObjectPtr<USkeletalMesh> |
0xff8 |
|
AttachedMeshCapsules |
TMap<ECharacterBodyType, TSoftObjectPtr<UStaticMesh>> |
0x1020 |
|
ArmourMeshAttachmentCapsuleSocket |
FName |
0x1070 |
|
ArmourHidingSettings |
FArmourHidingSettings |
0x1078 |
|
ArmourHidingInteractions |
TArray<FInteractionsSettings> |
0x1120 |
|
CustomFunctionSoft |
TSoftClassPtr<UObject> |
0x1130 |
|
ArmourFoley |
FName |
0x1158 |
|
IsPaperdollRender |
bool |
0x1160 |
|
ArmourPart |
FString |
0x1168 |
|
VFXDyeChannel |
EDyeSlot |
0x1178 |
|
DyePrimaryRowIndex |
float |
0x117c |
|
DyeTertiaryRowIndex |
float |
0x1180 |
|
DyeSecondaryRowIndex |
float |
0x1184 |
|
Use Material Override |
bool |
0x1188 |
|