Classes

Aarmour_part_base_bp_C

AArchonArmor > AArchonArmorSetItem > AArchonEquipment > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x500
AMCapsule UStaticMeshComponent* 0x508
AttachedMesh USkeletalMeshComponent* 0x510
part USkeletalMeshComponent* 0x518
DefaultSceneRoot USceneComponent* 0x520
Dynamic Instance Materials TArray<UMaterialInstanceDynamic*> 0x528
Debug Tint bool 0x538
Tint Colors TArray<FLinearColor> 0x540
Debug Color char 0x550
AudioCharacterArmourMap TMap<TSoftObjectPtr<UAkAudioBank>, FName> 0x558
Armour_Soundbank TSoftObjectPtr<UAkAudioBank> 0x5a8
Local_Armour_Soundbank UAkAudioBank* 0x5d0
Local Armour Skeletal Mesh TSoftObjectPtr<USkeletalMesh> 0x5d8
L_CutMask UTexture2D* 0x600
hasMorphTargets bool 0x608
HasAssetLoaded bool 0x609
TierData TArray<Ftier_armour_data> 0x610
HasHeavySkirt bool 0x620
HasLightSkirt bool 0x621
HasTabard bool 0x622
LocalTransmog TSoftObjectPtr<USkeletalMesh> 0x628
CutMask TSoftObjectPtr<UTexture2D> 0x650
LSkeletalMeshReference USkeletalMesh* 0x678
Armour Hiding Properties Farmour_hiding_properties 0x680
HasShoulderPads bool 0x828
CustomFunction UArchonCustomFunction* 0x830
CachedConstructedCustomFunction UArchonCustomFunction* 0x838
LCustomFunction UArchonCustomFunction* 0x840
LMaterialInstance UMaterialInstanceDynamic* 0x848
OwnershipTestTimer FTimerHandle 0x850
ArmourMaterialsOverride TArray<TSoftObjectPtr<UMaterialInstanceConstant>> 0x858
LArmourHidingProperties Farmour_hiding_properties 0x868
LArmourHidingMap TMap<EArmorType, EArmorType> 0xa10
CachedAppearanceData FArchonAppearanceData 0xa60
CachedBodyType ECharacterBodyType 0xaa0
LArmourHidingMaterialsToWorkOn TArray<UMaterialInstanceDynamic*> 0xaa8
LTattooMaterials TArray<UMaterialInstanceDynamic*> 0xab8
LArmourHidingDriven Aarmour_part_base_bp_C* 0xac8
LArmourHidingDriver Aarmour_part_base_bp_C* 0xad0
LSkinHidingMap TMap<EArmorType, EArmorType> 0xad8
LCachedArmsCutmask UTexture2D* 0xb28
TattooDiffuse TSoftObjectPtr<UTexture2D> 0xb30
TattooNormalMap TSoftObjectPtr<UTexture2D> 0xb58
TattooEmissiveIntensity float 0xb80
LShrinkHeightLeftArm float 0xb84
LShrinkDepthLeftArm float 0xb88
LShrinkDepthRightArm float 0xb8c
LShrinkHeightRightArm float 0xb90
LShrinkDepthLeftLeg float 0xb94
LShrinkHeightLeftLeg float 0xb98
LShrinkDepthRightLeg float 0xb9c
LShrinkHeightRightLeg float 0xba0
LShrinkDepthWaist float 0xba4
LShrinkHeightWaist float 0xba8
LArmHidingLeft float 0xbac
LArmHidingRight float 0xbb0
LLegHidingLeft float 0xbb4
LLegHidingRight float 0xbb8
LLegShrinkingHeightLeft float 0xbbc
LLegShrinkingHeightRight float 0xbc0
LLegShrinkDepthLeft float 0xbc4
LLegShrinkDepthRight float 0xbc8
LDriverDisplayName FName 0xbcc
LDrivenDisplayName FName 0xbd4
LArmsHidingTableData Fah_arms_settings_struct 0xbe0
LLegsHidingTableData Fah_arms_settings_struct 0xd20
LArmsBodyTypeTableData TArray<Fah_arms_body_types_struct> 0xe60
LHelmBodyTypeTableData TArray<Fah_helm_body_types_struct> 0xe70
LLegsBodyTypeTableData TArray<Fah_legs_body_types_struct> 0xe80
LArmsTestTableData FChestSleeveShrinkSettings 0xe90
LArmsChestSettings TArray<Fah_arms_chest_settings_struct> 0xf30
OwnerVfxBpc Uvfx_bpc_C* 0xf40
AttachedMeshes TMap<ECharacterBodyType, TSoftObjectPtr<USkeletalMesh>> 0xf48
MeshAttachmentSocket FName 0xf98
LAttachedArmourMesh TSoftObjectPtr<USkeletalMesh> 0xfa0
LAttachedArmourMeshCapsule TSoftObjectPtr<UStaticMesh> 0xfc8
IsTransmog bool 0xff0
LHatMesh TSoftObjectPtr<USkeletalMesh> 0xff8
AttachedMeshCapsules TMap<ECharacterBodyType, TSoftObjectPtr<UStaticMesh>> 0x1020
ArmourMeshAttachmentCapsuleSocket FName 0x1070
ArmourHidingSettings FArmourHidingSettings 0x1078
ArmourHidingInteractions TArray<FInteractionsSettings> 0x1120
CustomFunctionSoft TSoftClassPtr<UObject> 0x1130
ArmourFoley FName 0x1158
IsPaperdollRender bool 0x1160
ArmourPart FString 0x1168
VFXDyeChannel EDyeSlot 0x1178
DyePrimaryRowIndex float 0x117c
DyeTertiaryRowIndex float 0x1180
DyeSecondaryRowIndex float 0x1184
Use Material Override bool 0x1188