AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ATemplateSequenceActor { constexpr auto PlaybackSettings = 0x228; // FMovieSceneSequencePlaybackSettings constexpr auto SequencePlayer = 0x240; // UTemplateSequencePlayer* constexpr auto TemplateSequence = 0x248; // FSoftObjectPath constexpr auto BindingOverride = 0x260; // FTemplateSequenceBindingOverrideData } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ATemplateSequenceActor { public const UInt16 PlaybackSettings = 0x228; // FMovieSceneSequencePlaybackSettings public const UInt16 SequencePlayer = 0x240; // UTemplateSequencePlayer* public const UInt16 TemplateSequence = 0x248; // FSoftObjectPath public const UInt16 BindingOverride = 0x260; // FTemplateSequenceBindingOverrideData } } }