AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AGeometryCollectionRenderLevelSetActor { constexpr auto TargetVolumeTexture = 0x220; // UVolumeTexture* constexpr auto RayMarchMaterial = 0x228; // UMaterial* constexpr auto SurfaceTolerance = 0x230; // float constexpr auto Isovalue = 0x234; // float constexpr auto Enabled = 0x238; // bool constexpr auto RenderVolumeBoundingBox = 0x239; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AGeometryCollectionRenderLevelSetActor { public const UInt16 TargetVolumeTexture = 0x220; // UVolumeTexture* public const UInt16 RayMarchMaterial = 0x228; // UMaterial* public const UInt16 SurfaceTolerance = 0x230; // float public const UInt16 Isovalue = 0x234; // float public const UInt16 Enabled = 0x238; // bool public const UInt16 RenderVolumeBoundingBox = 0x239; // bool } } }