AGameplayAbilityTargetActor_GroundTrace > AGameplayAbilityTargetActor_Trace > AGameplayAbilityTargetActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AGameplayAbilityTargetActor_GroundTrace > AGameplayAbilityTargetActor_Trace > AGameplayAbilityTargetActor > AActor > UObject namespace AGameplayAbilityTargetActor_ActorPlacement { constexpr auto PlacedActorClass = 0x370; // UObject* constexpr auto PlacedActorMaterial = 0x378; // UMaterialInterface* } } }
public static class Offsets { public static class Classes { // Inheritance: AGameplayAbilityTargetActor_GroundTrace > AGameplayAbilityTargetActor_Trace > AGameplayAbilityTargetActor > AActor > UObject public static class AGameplayAbilityTargetActor_ActorPlacement { public const UInt16 PlacedActorClass = 0x370; // UObject* public const UInt16 PlacedActorMaterial = 0x378; // UMaterialInterface* } } }