AGameStateBase > AInfo > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AGameStateBase > AInfo > AActor > UObject namespace AGameState { constexpr auto MatchState = 0x270; // FName constexpr auto PreviousMatchState = 0x278; // FName constexpr auto ElapsedTime = 0x280; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AGameStateBase > AInfo > AActor > UObject public static class AGameState { public const UInt16 MatchState = 0x270; // FName public const UInt16 PreviousMatchState = 0x278; // FName public const UInt16 ElapsedTime = 0x280; // int32_t } } }