AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ACameraRig_Rail { constexpr auto CurrentPositionOnRail = 0x220; // float constexpr auto bLockOrientationToRail = 0x224; // bool constexpr auto TransformComponent = 0x228; // USceneComponent* constexpr auto RailSplineComponent = 0x230; // USplineComponent* constexpr auto RailCameraMount = 0x238; // USceneComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ACameraRig_Rail { public const UInt16 CurrentPositionOnRail = 0x220; // float public const UInt16 bLockOrientationToRail = 0x224; // bool public const UInt16 TransformComponent = 0x228; // USceneComponent* public const UInt16 RailSplineComponent = 0x230; // USplineComponent* public const UInt16 RailCameraMount = 0x238; // USceneComponent* } } }