Classes

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x870
ArchonProjectileSpawner UArchonProjectileSpawnerComponent* 0x878
behemoth_marker_bpc Ubehemoth_marker_bpc_C* 0x880
behemoth_combat_participation_bpc Ubehemoth_combat_participation_bpc_C* 0x888
behemoth_lookat_bpc Ubehemoth_lookat_bpc_C* 0x890
threat_tracking_bpc Uthreat_tracking_bpc_C* 0x898
LockOnTarget UWidgetComponent* 0x8a0
PhxActorPool_behemoth_cosmetic_shinydrop_projectile_bp UPhxActorPool* 0x8a8
PhxActorPool_behemoth_shinydrop_projectile_bp UPhxActorPool* 0x8b0
damage_override_bpc Udamage_override_bpc_C* 0x8b8
BehemothMessageMarker UBehemothMessageMarkerComponent* 0x8c0
TargetMarker UMarkerComponent* 0x8c8
BehemothVsBehemothForceField USphereComponent* 0x8d0
mountable_bpc Umountable_bpc_C* 0x8d8
generic_eventdispatcher_bpc Ugeneric_eventdispatcher_bpc_C* 0x8e0
action_lookuptable_bpc Uaction_lookuptable_bpc_C* 0x8e8
elemental_health_updated_bpc Uelemental_health_updated_bpc_C* 0x8f0
pattern_execution_bpc Upattern_execution_bpc_C* 0x8f8
buff_applier_bpc Ubuff_applier_bpc_C* 0x900
behemoth_eventdispatcher_bpc Ubehemoth_eventdispatcher_bpc_C* 0x908
loot_dropper_bpc Uloot_dropper_bpc_C* 0x910
score_giver_bpc Uscore_giver_bpc_C* 0x918
staggerable_bpc Ustaggerable_bpc_C* 0x920
ai_coordination_agent_bpc Uai_coordination_agent_bpc_C* 0x928
behemoth_aggro_bpc Uaggro_bpc_C* 0x930
ArchonBuffable UArchonBuffableComponent* 0x938
gameobject_manager_bpc Uspawnedactor_manager_bpc_C* 0x940
damage_guid_manager_bpc Udamage_guid_manager_bpc_C* 0x948
floating_combat_text_bpc Ufloating_combat_text_bpc_C* 0x950
eqs_gameplay_bpc Ueqs_gameplay_bpc_C* 0x958
behemoth_statemanager_bpc Ubehemoth_statemanager_bpc_C* 0x960
behemoth_telemetry_component Ubehemoth_telemetry_component_C* 0x968
persistent_spawner_bpc Upersistent_spawner_bpc_C* 0x970
ArchonAbilitySystem UArchonAbilitySystemComponent* 0x978
NetworkedMontage UNetworkedMontageComponent* 0x980
ArchonWarp UArchonWarpComponent* 0x988
NavMeshCollision UNavMeshCollisionComponent* 0x990
DamageComp UDamageComponent* 0x998
TurnCurve USplineComponent* 0x9a0
Timeline_1_NewTrack_0_CCA623894F3E8AEB81882B9F44D81D31 float 0x9a8
Timeline_1__Direction_CCA623894F3E8AEB81882B9F44D81D31 ETimelineDirection 0x9ac
Timeline_2 UTimelineComponent* 0x9b0
Timeline_0_BehemothDissolveCurve_3539D0854DAAEF0BFE2B269A6453174C float 0x9b8
Timeline_0__Direction_3539D0854DAAEF0BFE2B269A6453174C ETimelineDirection 0x9bc
Timeline_1 UTimelineComponent* 0x9c0
StopAetherVFXTimeline_Interpolated_Value_AB8664F64F30C5A8DA67228250144840 float 0x9c8
StopAetherVFXTimeline__Direction_AB8664F64F30C5A8DA67228250144840 ETimelineDirection 0x9cc
StopAetherVFXTimeline UTimelineComponent* 0x9d0
Stop_Rage_VFX_Timeline_Interpolated_Value_CE51539449DBB80091A823BF0D310940 float 0x9d8
Stop_Rage_VFX_Timeline__Direction_CE51539449DBB80091A823BF0D310940 ETimelineDirection 0x9dc
Stop Rage VFX Timeline UTimelineComponent* 0x9e0
CurveTimeline_NewTrack_1_7C31C43D4734D2D97F7FF8A01A3CABF0 float 0x9e8
CurveTimeline__Direction_7C31C43D4734D2D97F7FF8A01A3CABF0 ETimelineDirection 0x9ec
CurveTimeline UTimelineComponent* 0x9f0
HealthDEPRECATED_DO_NOT_USE float 0x9f8
MaxHealthDEPRECATED_DO_NOT_USE float 0x9fc
RecentAttacksToBehemoth TArray<FGuid> 0xa00
CurrentPartToDamage Umonsterpart_bpc_C* 0xa10
AttackWindowInfos TArray<FStruct_AttackWindowInfo> 0xa18
DamageVolumeToProcess TArray<UActorComponent*> 0xa28
AttackWindowInfoIndexToRemove int32_t 0xa38
CurrentAttackWindowInfo int32_t 0xa3c
CurrentAttackWindowHitActors TArray<AActor*> 0xa40
DynamicMaterialCollection TArray<UMaterialInstanceDynamic*> 0xa50
CurrentMontagePlayRate float 0xa60
PerPlayerHealthIncRatio float 0xa64
BaseHealth float 0xa68
ChosenTarget AActor* 0xa70
DamageDataTable_1 FBehemothDamageTable 0xa78
InRageState bool 0xa88
RageStateChangeTime float 0xa8c
RageStateMontageRateModifier float 0xa90
RatioOfMaxRageCDOnPartBreak float 0xa94
RageDuration float 0xa98
RageDuration_Timer FTimerHandle 0xaa0
RageCooldown float 0xaa8
BaseActionRate float 0xaac
MaxX float 0xab0
MinX float 0xab4
MinY float 0xab8
MaxY float 0xabc
FleeCounter int32_t 0xac0
ActionSet ABp_BehemothActionSet_C* 0xac8
CurrentPatrolCenter AActor* 0xad0
LookAtTarget FVector 0xad8
LookAtAlpha float 0xae4
TailSeverPersistant UParticleSystemComponent* 0xae8
CurveAlpha float 0xaf0
Curving bool 0xaf4
DisableIkinema bool 0xaf5
CurrentTurnMontage UAnimMontage* 0xaf8
RageCDMaxHealthRatio float 0xb00
RageCDMax float 0xb04
RageCDMaxDecay_Interval float 0xb08
RageCDMaxFloor float 0xb0c
RageCDMaxDecay_Ratio float 0xb10
RageCDMaxDecay_FloorRatio float 0xb14
RageCDMaxDecay_Timer FTimerHandle 0xb18
RageCDRefilll_Interval float 0xb20
RageCDRefilll_Amount float 0xb24
RageCDRefilll_Timer FTimerHandle 0xb28
InTiredState bool 0xb30
Rage Vfx TArray<Fvfx_with_socket_struct> 0xb38
CurrentStamina float 0xb48
MaxStamina float 0xb4c
TiredStateMontageRateModifier float 0xb50
TiredDuration float 0xb54
TiredDuration_Timer FTimerHandle 0xb58
StaminaRegen_Amount float 0xb60
StaminaRegen_Interval float 0xb64
StaminaRegen_Timer FTimerHandle 0xb68
Spawned Tired Vfx TArray<UParticleSystemComponent*> 0xb70
StaggerProne bool 0xb80
StaggerProneDamageThreshold float 0xb84
IsInjured bool 0xb88
InjuredThrehold_MaxHealthRatio float 0xb8c
ReadyToFlee bool 0xb90
ActionRateModifier float 0xb94
InPrepForFleeState bool 0xb98
CurrentFleeHealthThreshold float 0xb9c
PrepToFleeDuration float 0xba0
PrepToFleeDuration_Timer FTimerHandle 0xba8
BehaviorTree UBehaviorTree* 0xbb0
Behemoth Switch Group FName 0xbb8
Behemoth Name - Sounds FName 0xbc0
Behemoth Name - Voice FName 0xbc8
SoundBank - VO UAkAudioBank* 0xbd0
Soundbanks - Sounds TArray<UAkAudioBank*> 0xbd8
RageEyeTrailColor FLinearColor 0xbe8
Rage State Emissive Color FLinearColor 0xbf8
Base State Emissive Color FLinearColor 0xc08
Spawned Rage Vfx TArray<UParticleSystemComponent*> 0xc18
Tired Vfx TArray<Fvfx_with_socket_struct> 0xc28
Turn Radius float 0xc38
ClassToDrop AActor* 0xc40
RageDuration_IncreasePerRageEnter float 0xc48
RageDuration_Max float 0xc4c
RageEmissiveValue float 0xc50
Spawned Monster Trails TArray<Fspawned_monter_trail_struct> 0xc58
AetherVFX TArray<Fvfx_with_socket_struct> 0xc68
InterruptLoopingAttack bool 0xc78
ShowCurrentActionHelper bool 0xc79
PivotAnimations TArray<Fselect_montage_from_angle_str> 0xc80
PivotTarget FVector 0xc90
EoM_LootID FString 0xca0
TurnStart FTransform 0xcb0
InCombat bool 0xce0
AetherCharged bool 0xce1
Repositionning bool 0xce2
MontageMode bool 0xce3
MontageMode_Montages TArray<UAnimMontage*> 0xce8
MontageMode_Index int32_t 0xcf8
MontageMode_Location FVector 0xcfc
MontageMode_Rotation FRotator 0xd08
MontageMode_ResetAfterEachMontage bool 0xd14
MontageMode_Paused bool 0xd15
PhaseHealthGainFactor float 0xd18
Flee_HealthThreshold_Ratio float 0xd1c
PrepToFleeDuration_IncreaseRatio float 0xd20
LifeTime float 0xd24
InFirstSocketName FName 0xd28
InSecondSocketName FName 0xd30
Trail References TArray<UParticleSystemComponent*> 0xd38
Secondary Particle System UParticleSystemComponent* 0xd48
TrailEffects TArray<FStruct_TagToTrailEffects> 0xd50
Debris State VFX TArray<Fvfx_state_id_struct> 0xd60
TranslateWarpOverrideType TranslateWarpOverrideType 0xd70
TranslateWarpOverrideName FName 0xd74
TurnWarpOverrideName FName 0xd7c
TurnWarpOverrideType TurnWarpOverrideType 0xd84
StaggerProneAcceptedPartNames TArray<FName> 0xd88
L_TurnWarpLocation FVector 0xd98
L_TranslateWarpLocation FVector 0xda4
L_DefaultWarpLocation FVector 0xdb0
OnDamageTaken FMulticastInlineDelegate 0xdc0
L_NewTarget AActor* 0xdd0
KnownTargets TArray<AActor*> 0xdd8
pivoting bool 0xde8
OnStaggered FMulticastInlineDelegate 0xdf0
SpawnedAetherVFX TArray<UParticleSystemComponent*> 0xe00
AetherEmissiveValue float 0xe10
L_PreviousTarget AActor* 0xe18
IsDead bool 0xe20
IsReadyToEnterAetherCharge bool 0xe21
IsReadyToEnterRage bool 0xe22
EnteringRageState bool 0xe23
EnteringAetherCharged bool 0xe24
BehemothMusicState behemoth_states_enum 0xe25
DamageProgressionParameters TArray<FName> 0xe28
AuthOnStateChanged FMulticastInlineDelegate 0xe38
AlternatePivotAnimationSets TArray<Fpivot_anim_set> 0xe48
IsOverridingPivotSet bool 0xe58
CurrentDotEffects TArray<UParticleSystemComponent*> 0xe60
DotHitEffects TArray<FStruct_TagToHitEffects> 0xe70
LockedTarget AActor* 0xe80
PivotGoal FVector 0xe88
PivotGoalRadius float 0xe94
PivotGoalSet bool 0xe98
FloatingCombatTextComps TArray<UWidgetComponent*> 0xea0
FloatingTextMaxZ float 0xeb0
FloatingTextFadeZ float 0xeb4
DPSText UWidgetComponent* 0xeb8
DisplayDPS bool 0xec0
DPSWindowOpenTime float 0xec4
TotalDamageInDPSWindow float 0xec8
LastDPSHitTime float 0xecc
Turn Angle Threshold float 0xed0
Acceptance Angle Tolerance float 0xed4
Max Turn Speed float 0xed8
Max Arching Angle float 0xedc
Turn Angle Threshold While Moving float 0xee0
Moving To Pivot Rotation Interp Speed float 0xee4
UsePreferedSpawnLocation bool 0xee8
IsReadyToExitRage bool 0xee9
IsReadyToExitAether bool 0xeea
SoundBankLoadIndex int32_t 0xeec
Aether Charge - Start Event UAkAudioEventBase* 0xef0
Aether Charge - Stop Event UAkAudioEventBase* 0xef8
LockedStamina float 0xf00
DebugEvalActionsTimer FTimerHandle 0xf08
Behemoth Music FName 0xf10
TurnWarpDebugName FName 0xf18
DebugTurnWarp bool 0xf20
PivotTargetActor AActor* 0xf28
PivotActorPredictionTime float 0xf30
PivotTargetType pivot_target_type 0xf34
ArchetypeName FName 0xf38
DisplayAggroInfo bool 0xf40
BuffsToAddOnHit TArray<AArchonBuff*> 0xf48
DebugLoot bool 0xf58
DebugPossibleLoot bool 0xf59
ClassificationName FName 0xf5c
IKinemaGlobalAlpha float 0xf64
L_StaggerPart Umonsterpart_bpc_C* 0xf68
IntroCinematicData Fbehemoth_intro_cinematic_data 0xf70
TurnRadiusThresholdMultiplier float 0x1000
Accuracy float 0x1004
IsAlerted bool 0x1008
IsDeaggroing bool 0x1009
UsingNewAggroSystem bool 0x100a
GenericActionLists TArray<Ugeneric_action_lookup_table_C*> 0x1010
GenericActionLookupTable Ugeneric_action_lookup_table_C* 0x1020
CurrentStaggerInstance Fstagger_instance 0x1028
StaggerLists TArray<Ustagger_lookup_table_C*> 0x1048
StaggerLookupTable Ustagger_lookup_table_C* 0x1058
StaggerTypeOverride stagger_type 0x1060
BehemothLocoTypes TArray<Ubehemoth_loco_lookup_table_C*> 0x1068
BehemothLocoLookupTable Ubehemoth_loco_lookup_table_C* 0x1078
CurrentLocoState behemoth_loco_type 0x1080
DefaultTurnWarpOverridden bool 0x1081
DefaultTurnWarpOverrideLocation FVector 0x1084
PathFollowingPivotSet FName 0x1090
BehemothNumber int32_t 0x1098
OverrideLookatTarget AActor* 0x10a0
OverrideLookatTargetPos FVector 0x10a8
BehaviorOverrides TArray<Fsubtree_injection_info> 0x10b8
IsReadyToEnterCustomState bool 0x10c8
IsReadyToExitCustomState bool 0x10c9
IsFlying bool 0x10ca
IsDazed bool 0x10cb
Foot plant debug bool 0x10cc
Foot Minimum Threshold float 0x10d0
Foot Medium Threshold float 0x10d4
Foot Heavy Threshold float 0x10d8
Foot Maximum Threshold float 0x10dc
Foot Light UAkAudioEventBase* 0x10e0
Foot Medium UAkAudioEventBase* 0x10e8
Foot Heavy UAkAudioEventBase* 0x10f0
IsStaggered_1 bool 0x10f8
TriggersMusicState bool 0x10f9
MonsterDamageVFX TArray<UParticleSystem*> 0x1100
ReadyToEnterFinalForm bool 0x1110
InFinalForm bool 0x1111
InCustomState bool 0x1112
UseNewStaggerSystem bool 0x1113
ShinyDropQueue TArray<Fshiny_drop_queue_data> 0x1118
LookAtEnabled bool 0x1128
BehemothElementalResistAndPowerSet behemoth_resistset_type 0x1129
IsActivelyFleeing bool 0x112a
DebugPartMaterials bool 0x112b
StaggerProneRequiredDamageType damage_types 0x112c
PartResistMultipliers TMap<FGuid, Fpart_resist_multiplier> 0x1130
IsMusicRage bool 0x1180
IsMusicAetherCharged bool 0x1181
IsMusicFleeing bool 0x1182
IsMusicTired bool 0x1183
FirstDamageTakenTimestamp float 0x1184
PartBoneMap TMap<FName, Umonsterpart_bpc_C*> 0x1188
SupressingRegularOnHitBuffsThisAttack bool 0x11d8
CollisionEnabled bool 0x11d9
IgnoreMusicStatesSet TSet<behemoth_states_enum> 0x11e0
MetadataTableName FName 0x1230
PerPlayerAdditiveHealthMultiplier float 0x1238
FromPresetsAdditiveHealthMultiplier float 0x123c
SpawnParams Fbehemoth_spawn_params 0x1240
TimesFled float 0x1260
ClassificationLootNameOverride FName 0x1264
TuningPresetData TArray<Fbehemoth_tuning_data> 0x1270
BoneCache TMap<FName, bool> 0x1280
StaggerHeadlineVFX UParticleSystemComponent* 0x12d0
LocalPlayerPawn APawn* 0x12d8
MonsterPartCache TMap<FName, UActorComponent*> 0x12e0
MonsterParts TArray<Umonsterpart_bpc_C*> 0x1330
InRageStateOnDeath bool 0x1340
InSuccessfullyFledState bool 0x1341
SuccessfullyFledGE FActiveGameplayEffectHandle 0x1344
FootPlantDetectorComponents TArray<Ufoot_plant_detector_component_C*> 0x1350
IsGoingToDissolve bool 0x1360
LookAtSockets TArray<FName> 0x1368
DefaultMeshCollisionType ECollisionEnabled 0x1378
OverrideStaggerHeadlineJoint bool 0x1379
StaggerHeadlineJoint FName 0x137c
SetLocalPlayerPawnTimer FTimerHandle 0x1388
BehemothLevel int32_t 0x1390
OverrideBloodVFX bool 0x1394
PreOverloadScale FVector 0x1398
DestroyAfterDissolving bool 0x13a4
ReadyToEnterOverloadedState bool 0x13a5
InOverloadedState bool 0x13a6
bEnterRageWhenOverloaded bool 0x13a7
InEnteringArenaState bool 0x13a8
HasEnterArenaBehavior bool 0x13a9
ForceCombatMusic bool 0x13aa
EnteringArenaPending bool 0x13ab
Behemorh Content Type EEncounteredContentType 0x13ac
DynamicallySpawnedSeverParts TArray<ABP_MonsterSeverablePart_C*> 0x13b0
DangerMeterTimerData FGCTimerData 0x13c0
InterruptChatNotification bool 0x13c8
ActionSetTable UDataTable* 0x13d0
RuntimeWeightingToSetWhenActionChosen float 0x13d8
MaxRuntimeWeighting float 0x13dc
RuntimeWeightingToAddWhenNotChosen float 0x13e0