AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ABP_MonsterSeverablePart_C { constexpr auto UberGraphFrame = 0x220; // FPointerToUberGraphFrame constexpr auto Mesh = 0x228; // USkeletalMeshComponent* constexpr auto ImpulseOnSpawn = 0x230; // FVector constexpr auto TorqueOnSpawn = 0x23c; // FVector constexpr auto ImpulseBoneName = 0x248; // FName constexpr auto LogPositionTime = 0x250; // float } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ABP_MonsterSeverablePart_C { public const UInt16 UberGraphFrame = 0x220; // FPointerToUberGraphFrame public const UInt16 Mesh = 0x228; // USkeletalMeshComponent* public const UInt16 ImpulseOnSpawn = 0x230; // FVector public const UInt16 TorqueOnSpawn = 0x23c; // FVector public const UInt16 ImpulseBoneName = 0x248; // FName public const UInt16 LogPositionTime = 0x250; // float } } }