AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AAtmosphereBase { constexpr auto bIsStarted = 0x228; // bool constexpr auto AtmosphereSpawner = 0x230; // AAtmosphereSpawner* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AAtmosphereBase { public const UInt16 bIsStarted = 0x228; // bool public const UInt16 AtmosphereSpawner = 0x230; // AAtmosphereSpawner* } } }