ProjectileMovement_Native |
UProjectileMovementComponent* |
0x2b0 |
|
ParticleSystem_Native |
UParticleSystemComponent* |
0x2b8 |
|
CollidingBody_Native |
UCapsuleComponent* |
0x2c0 |
|
ActorComponent |
UActorComponent* |
0x2c8 |
|
TerrainSphereTraceHeightOffset |
float |
0x2d0 |
|
TerrainFollowSphereTraceChannel |
ETraceTypeQuery |
0x2d4 |
|
VerticalHeightOffset_Native |
float |
0x2d8 |
|
MaxDistanceBeforeFall_Native |
float |
0x2dc |
|
VerticalFallRate_Native |
float |
0x2e0 |
|
UseFallRate_Native |
bool |
0x2e4 |
|
FollowGround |
bool |
0x2e5 |
|
GroundFollowCheckRadius |
float |
0x2e8 |
|
IgnoreGroundPitchAdjustment |
bool |
0x2ec |
|
FollowGroundSpeed |
float |
0x2f0 |
|
SnapToGround |
bool |
0x2f4 |
|
bSnapToGroundOnBeginPlay |
bool |
0x2f5 |
|
SnapToGroundOffset_Native |
float |
0x2f8 |
|
UseNavmeshRaycastToFollowGroundCheaper |
bool |
0x2fc |
|
StartVelocity |
FVector |
0x300 |
|
StartInitialSpeed |
float |
0x30c |
|
StartMaxSpeed |
float |
0x310 |
|
HomingAccel |
float |
0x314 |
|
HomingLockOnAngle |
float |
0x318 |
|
ProjectileMovementType_Native |
char |
0x31c |
|
HomingType_Native |
char |
0x31d |
|
HomingTarget |
AActor* |
0x320 |
|
LocalSpeed2d |
float |
0x328 |
|
LobbedProjectileInitialVelocity |
FVector |
0x32c |
|
ObjectTypesOnHitSweep_Native |
TArray<EObjectTypeQuery> |
0x338 |
|
StopProjectileIfOffEdge |
bool |
0x348 |
|
UseInitialHeightAsVerticalHeightOffset |
bool |
0x349 |
|
HideOnExplode |
bool |
0x34a |
|
ExplodeOnStop |
bool |
0x34b |
|
ExpireTime |
float |
0x34c |
|
ExplodeOnHit |
bool |
0x350 |
|
StopProjectileOnExpire |
bool |
0x351 |
|
DisableParticleOnExpire |
bool |
0x352 |
|
DisableCollisionOnExplode |
bool |
0x353 |
|
StopProjectileOnExplode |
bool |
0x354 |
|
DisableParticleOnExplode_Native |
bool |
0x355 |
|
ExplodeOnExpire |
bool |
0x356 |
|
TimeBeforeCanBeHitAgain |
float |
0x358 |
|
PostExplodeLifeSpan |
float |
0x35c |
|
OwningPawn_Native |
APawn* |
0x360 |
|
SharedDamageGUIDName |
FName |
0x368 |
|
CanHitOwnerObjects |
bool |
0x370 |
|
bCanHitFriendlyObjects |
bool |
0x371 |
|
GameplayEffectToApply |
UGameplayEffect* |
0x378 |
|
ImpulsesToSpawnOnStartCount |
int32_t |
0x380 |
|
ImpulsesToSpawnOnExplodeCount |
int32_t |
0x384 |
|
ImpulsesToSpawnOnHitCount |
int32_t |
0x388 |
|
ImpulsesToSpawnOnStopCount |
int32_t |
0x38c |
|
DelayHandle |
FTimerHandle |
0x390 |
|
AdjustedLocation |
FVector |
0x398 |
|
AdjustedRotation |
FRotator |
0x3a4 |
|
PreviousFramePosition |
FVector |
0x3b0 |
|
DecalLocation |
FVector |
0x3bc |
|
bProjectileReworkIsOn |
bool |
0x3c8 |
|
Poolable |
UPhxPoolableComponent* |
0x3d0 |
|
SignificanceComponent |
UInstigatorDrivenSigComp* |
0x3d8 |
|
ActorsToIgnoreOnHitSweep |
TMap<AActor*, float> |
0x400 |
|