Classes

AArchonProjectileBase

AAbilityActor > AActor > UObject

Member Type Offset Share
ProjectileMovement_Native UProjectileMovementComponent* 0x2b0
ParticleSystem_Native UParticleSystemComponent* 0x2b8
CollidingBody_Native UCapsuleComponent* 0x2c0
ActorComponent UActorComponent* 0x2c8
TerrainSphereTraceHeightOffset float 0x2d0
TerrainFollowSphereTraceChannel ETraceTypeQuery 0x2d4
VerticalHeightOffset_Native float 0x2d8
MaxDistanceBeforeFall_Native float 0x2dc
VerticalFallRate_Native float 0x2e0
UseFallRate_Native bool 0x2e4
FollowGround bool 0x2e5
GroundFollowCheckRadius float 0x2e8
IgnoreGroundPitchAdjustment bool 0x2ec
FollowGroundSpeed float 0x2f0
SnapToGround bool 0x2f4
bSnapToGroundOnBeginPlay bool 0x2f5
SnapToGroundOffset_Native float 0x2f8
UseNavmeshRaycastToFollowGroundCheaper bool 0x2fc
StartVelocity FVector 0x300
StartInitialSpeed float 0x30c
StartMaxSpeed float 0x310
HomingAccel float 0x314
HomingLockOnAngle float 0x318
ProjectileMovementType_Native char 0x31c
HomingType_Native char 0x31d
HomingTarget AActor* 0x320
LocalSpeed2d float 0x328
LobbedProjectileInitialVelocity FVector 0x32c
ObjectTypesOnHitSweep_Native TArray<EObjectTypeQuery> 0x338
StopProjectileIfOffEdge bool 0x348
UseInitialHeightAsVerticalHeightOffset bool 0x349
HideOnExplode bool 0x34a
ExplodeOnStop bool 0x34b
ExpireTime float 0x34c
ExplodeOnHit bool 0x350
StopProjectileOnExpire bool 0x351
DisableParticleOnExpire bool 0x352
DisableCollisionOnExplode bool 0x353
StopProjectileOnExplode bool 0x354
DisableParticleOnExplode_Native bool 0x355
ExplodeOnExpire bool 0x356
TimeBeforeCanBeHitAgain float 0x358
PostExplodeLifeSpan float 0x35c
OwningPawn_Native APawn* 0x360
SharedDamageGUIDName FName 0x368
CanHitOwnerObjects bool 0x370
bCanHitFriendlyObjects bool 0x371
GameplayEffectToApply UGameplayEffect* 0x378
ImpulsesToSpawnOnStartCount int32_t 0x380
ImpulsesToSpawnOnExplodeCount int32_t 0x384
ImpulsesToSpawnOnHitCount int32_t 0x388
ImpulsesToSpawnOnStopCount int32_t 0x38c
DelayHandle FTimerHandle 0x390
AdjustedLocation FVector 0x398
AdjustedRotation FRotator 0x3a4
PreviousFramePosition FVector 0x3b0
DecalLocation FVector 0x3bc
bProjectileReworkIsOn bool 0x3c8
Poolable UPhxPoolableComponent* 0x3d0
SignificanceComponent UInstigatorDrivenSigComp* 0x3d8
ActorsToIgnoreOnHitSweep TMap<AActor*, float> 0x400