AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AArchonLevelGraphOutcropActor { constexpr auto ProceduralMeshComponent = 0x220; // UProceduralMeshComponent* constexpr auto Radius = 0x228; // FVector constexpr auto Segments = 0x234; // int32_t constexpr auto InstanceNumber = 0x238; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AArchonLevelGraphOutcropActor { public const UInt16 ProceduralMeshComponent = 0x220; // UProceduralMeshComponent* public const UInt16 Radius = 0x228; // FVector public const UInt16 Segments = 0x234; // int32_t public const UInt16 InstanceNumber = 0x238; // int32_t } } }