AArchonArmorSetItem > AArchonEquipment > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AArchonArmorSetItem > AArchonEquipment > AActor > UObject namespace AArchonLantern { constexpr auto MaximumCharge = 0x350; // float constexpr auto ChargePerDamageDone = 0x354; // float constexpr auto CanChargeWhileDischarging = 0x358; // bool constexpr auto AbilityStrength = 0x35c; // float constexpr auto ChargeRate = 0x360; // float } } }
public static class Offsets { public static class Classes { // Inheritance: AArchonArmorSetItem > AArchonEquipment > AActor > UObject public static class AArchonLantern { public const UInt16 MaximumCharge = 0x350; // float public const UInt16 ChargePerDamageDone = 0x354; // float public const UInt16 CanChargeWhileDischarging = 0x358; // bool public const UInt16 AbilityStrength = 0x35c; // float public const UInt16 ChargeRate = 0x360; // float } } }