AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AAccumulation { constexpr auto AccumulationRenderTarget = 0x220; // UTextureRenderTarget2D* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AAccumulation { public const UInt16 AccumulationRenderTarget = 0x220; // UTextureRenderTarget2D* } } }